Thursday, December 3, 2015
Wednesday, October 7, 2015
Tuesday, October 6, 2015
Camera Movement
Camera Movement can help create emotion in a scene and change how the viewer sees and perceives the scene. There are multiple camera techniques that can be used in order to create these feelings.
Crane Down: A shot where the camera looks as if it's falling in front of the character or object creates a feeling that the viewer is jumping into the scene.
Crane Up: A shot where the camera looks as if it's rising up above the character can give a sense of how little the character is or a big obstacle or challenge that the character has to face.
Cran High to Low Angle: The camera drops down while looking upwards to make the character look very powerful. This induces fear and gives a sense of authority.
Handheld Camera: When you take shots while moving around and holding the camera in bare hands, it can make the seen feel uneasy or difficult. Creates a sense of danger.
Quick Pan: Quick motion of the camera can reveal something the viewer hasn't known and can change the emotion of the scene very quickly.
Quick Push In: When the camera quickly pushes towards the character or object. It creates a sense of surprise and shock.
Slow Dolly In: When the camera slowly goes towards the character, it creates a relationship where there is tension felt.
Slow Dolly Out: Creates a feeling of isolation and loneliness with the character. The viewer feels empathy for the character and a relationship is created.
Dolly Accross: Reveals a new scene by moving across creating a sense of action and movement along with the change of emotional direction.
Glidecam Camera: The camera is guided through objects to create epic shots and scenes.
Glidecam 360 Reveal: Camera Revolves 360 degrees around the character or object. Creates a "calm before the storm" feeling and is used to show that something is about to happen.
Zolly (Zoom + Dolly): When a zoom and a dolly is done at the same time. This creates a feeling of overwhelming emotion. As if something just blew the viewrs mind.
Thursday, September 10, 2015
Friday, May 15, 2015
Wednesday, May 6, 2015
Monday, April 20, 2015
NURBS Modeling
NURBS stands for non-uniform rational basis spline. It is a type of 3D modeling where you use curves and surfaces to create a lot of flexibility and precision.
Friday, April 17, 2015
Friday, March 27, 2015
Friday, March 6, 2015
Tuesday, January 20, 2015
Examples of hard surface modeling
Hard surface modeling is 3D modeling where the object being created has a hard or solid surface. Examples of these would be vehicles, statues, robots, etc.
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